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3dmax动作库-biped

发布时间:2019年11月11日admin 编辑:admin)阅读

    3DMAX动画管理系统,支持快速存储和读取两足动物系统动画!为广大动画师提供方便,加快动画片制作效率。


    程序支持场景渲染GIF动画,易于预览!程序分为两个模块,一个用于导出动画,另一个用于加载动画。


    行动库适合公司使用,数据库在服务器上,所有人都可以共享!


    3dmax动作库3dmax动作库



    额外功能说明:

    匹配bip文件骨骼--------》将场景文件的cs缩放到bip文件一样的骨骼结构

    更新预览---------》当你渲染的图片不符合你的需要可以点击这个更新一个预览图片

    预览--------------》将在场景自己架设一套cs骨骼,然后实时更新动画!方便快速查看bip动画加载效果

    win10提示找不到数据库驱动----------------》请去微软官方下载access驱动,

    载入动画系统需要注册才可以使用,注册需要将面板上的注册码拷贝到我网站的激活系统生成注册码!

    插件是自己花了几天时间写的,不是网上找的!收取几块钱也不过分吧!


       

    动画分类:

      liangzu = #("男","女","老人小孩","两足怪物")

      nan = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场")

      nv =  #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场")

     laoxiao = #("移动","攻击","其他")

     guai = #("待机","走路","跑步","攻击和施法","受击死亡眩晕","个性和出场")

    ---------------------------------------------------------------------------------

      sizu = #("猫科","犬科","蹄类","四足其他")

      maoke = #("待机","走路","跑步","攻击","受击死亡眩晕","其他")

     quanke = #("待机","走路","跑步","攻击","受击死亡眩晕","其他")

      tilei= #("待机","走路","跑步","攻击","受击死亡眩晕","其他")

    sizuqita = #("待机","移动","攻击","其他")

    ---------------------------------------------------------------------------------

      feiqin = #("飞龙","鸟类","飞禽其他")

        feilong = #("移动","其他")

      niaolei = #("移动","其他")

     feiqinqita = #("移动","其他")

    ---------------------------------------------------------------------------------

        jixie = #("生物类","非生物类","机械其他")

      shengwu = #("待机","移动","攻击","受击死亡眩晕","其他")

     feishengwu = #("待机","移动","攻击","受击死亡眩晕","其他")

      jixieqita = #("待机","移动","攻击","受击死亡眩晕","其他")

    下载地址:https://pylblog.com/post/maxdzk.html